Now with Multi-Band & Phase Offset

Make Blender move with the sound.

PulseBake animates lights, objects, materials and cameras directly from your audio. Real keyframes. No scripting. Done in two minutes.

Scroll
8
Presets
v5.0
Blender Ready
Real Keyframes
< 2min
Setup Time
Buy Forever
Object Effects

Objects that pulse,
bounce and glow

Four combinable effects in one preset. Stack scale, bounce, color shift and emission glow simultaneously — each one reacting to a different part of the frequency spectrum.

  • Scale reacts to bass frequencies
  • Bounce jumps on every detected beat
  • Color shifts with high frequencies
  • Emission glow pulses with the beat
  • All four effects can run simultaneously
Light Reaction

Lights that feel
the music

Animate any light's intensity or color directly from the audio signal. From soft ambient breathing to hard strobe effects — all baked as real keyframes.

  • Intensity mode: brightness follows the beat
  • Color mode: flash between two custom colors
  • Works with Point, Spot, Area and Sun lights
Material Glow

Emission that hits
with the drop

Drive the emission strength of any material from the audio. Perfect for neon signs, glowing runes or energy fields that breathe with the music.

  • Works with Principled BSDF and Emission shaders
  • Set quiet and peak emission independently
  • Choose any emission color
Camera Shake

A camera that feels
every hit

Add real handheld energy to any render. The camera shakes in position and rotation on every bass hit — fully keyframed and fully editable afterwards.

  • Shake position and rotation independently
  • Control location and rotation intensity separately
  • Choose which rotation axes to animate
Fluid Force

Fluid simulations
driven by bass

A force field inside your Mantaflow domain reacts to the music — pushing, pulling or shaking the fluid in perfect sync with the beat.

  • Radial Force, Wind and Earthquake modes
  • Earthquake shakes back and forth on every hit
  • Optional levitation to keep fluid airborne
Smoke & Fire

Flames that burst
on every beat

Animate the density and fuel of a Mantaflow gas domain directly from the audio. Flame throwers, fog machines and energy bursts that fire on the drop.

  • Smoke, Fire or both simultaneously
  • Directional emission like a flame thrower
  • Set quiet and peak density independently
Multi-BandNew in v2.0

An instant
equalizer visualizer

Select multiple objects and each one gets its own frequency band. A living, breathing equalizer — built in one click, no manual setup needed.

  • Scale, glow, bounce or any combination
  • Logarithmic bands for a natural music feel
  • Works with any number of objects
Phase OffsetNew in v2.0

A wave that travels
through your scene

Each object in a row reacts slightly later than the previous — creating a satisfying travelling wave effect, driven entirely by audio.

  • Works with any preset — bounce, glow, scale
  • One slider controls the delay between objects
  • Objects sorted automatically left to right

Built for Blender artists

No Python scripting, no manual F-curves. Just set it up and bake.

🎵

Volume & Beat Mode

Switch between smooth volume-based animation or sharp beat-detection impulses — or combine both.

🎛

Custom Hz Range

Filter by frequency. Isolate bass, mids or treble so each object reacts to exactly the right part of the audio.

Phase Offset

Select multiple objects and each reacts slightly later — creating a wave effect across a row in one click.

Real Keyframes

PulseBake writes actual F-curve keyframes. Edit or delete them afterwards just like any animation.

🔄

Non-Destructive

One-click reset removes all baked keyframes and restores your original values — no side effects.

🎚

Per-Object Settings

Each object has fully independent settings. Mix different presets and Hz ranges in the same scene.

Up and running in minutes

Install once, use on any project.

1

Install

Go to Edit → Preferences → Add-ons → Install and select PulseBake.zip.

2

Open Panel

Press N in the 3D Viewport, then click the PulseBake tab.

3

Load Audio

Select your WAV or MP3. PulseBake analyses frequencies and beats automatically.

4

Pick a Preset

Select an object, choose your preset and dial in the intensity.

5

Bake

Hit Bake and press Space to play. Done.

One price. Forever.

No subscription. Buy once, all future updates included — free.

🎉 Launch Sale
$9.99

Regular price $14.99

One-time purchase — all updates free forever

Buy on Gumroad →

Secure checkout via Gumroad  ·  Instant download  ·  Works in Blender 5.0+

Ready to make your
scenes react?

Join Blender artists who already animate with audio.

Get PulseBake — $9.99 →

Common questions

Does it work with EEVEE and Cycles?

Yes — all presets work with both renderers. PulseBake only writes keyframes, so the renderer doesn't matter.

Which audio formats are supported?

WAV and MP3 are both supported.

Which Blender version do I need?

Blender 5.0 or newer is required.

Can I edit the keyframes after baking?

Yes — all baked keyframes are regular F-curves you can freely edit in the Graph Editor or Timeline.

How do I remove the animation?

Click the Reset button in the PulseBake panel — it removes all baked keyframes instantly and restores your original values.

Does it work with Geometry Nodes?

Not directly — PulseBake animates object properties and materials. Geometry Nodes support is planned for a future update.

Release Notes

v2.0.0 August 2026
v1.2.0 August 2026
v1.0.0 July 2026